Showing posts with label war. Show all posts
Showing posts with label war. Show all posts

Sunday, December 22, 2013

WGTB Reviews Two Generals

I remember back in 2005 when I prepared a eulogy for my grandfather. I wanted to write something that was both short and enjoyable, yet grasped the gravitas of a long and distinguished aviation career that began as a fighter pilot in the early 1940s. Coming from small town Saskatchewan, Grandpa learned to fly in Canada before heading to Britain and eventually fighting over North Africa and Europe, ultimately surviving the war and returning to a career as a bush and corporate pilot. Being a humble man, Grandpa never bragged about his remarkable career but would occasionally sprinkle his conversations with fascinating stories about the various adventures he had during the war at Christmas and Easter dinners or at the mutual birthday parties we celebrated (I was born on his 57th birthday).  

Two Generals, Scott Chantler, McClelland & Stewart, 2010, pp. 145, C$ 27.99
I mention Grandpa because he came to mind as I read Two Generals, a graphic book by Canadian writer and artist Scott Chantler. In Two Generals Chantler tells the story of his own grandfather, Law Chantler and Law's best friend Jack Chrysler who both fought in the same war my grandfather did. Grandpa is also the reason that, while I don't normally review books almost four years old, I had to write this piece to tell my readers how much I enjoyed it.

Two Generals is a story about two friends serving in the Second World War. The book was written and drawn by one of these men's grandsons. All images from Two Generals.
As mentioned, Two Generals tells the story of two good friends. Not generals, but commissioned officers from Canada during the Second World War. From their origins in small Ontario towns, the two friends head off -- one married and the other a charming bachelor -- to do their part to end Hitler’s tyranny and win the war for King and country. Throughout the story we follow the lads and their experiences as they join the army, head to England, drink and enjoy themselves in London, train for battle and then, after waiting and waiting, finally launch towards France. As members of the Highland Light Infantry of Canada, the men arrive during “Operation Overlord” (better known as the D-Day invasion) and after helping secure Juno Beach, head into occupied France where they experience the same highs, lows and horrors that so many of their friends and colleagues did during that hellish time.

The book is mostly grey, olive green and white, with red used to illustrate danger-focused points.
The story is both a tribute to the two soldiers and educational experience about the horrors and frustrations of war. The art, while not especially complex has a delightful story-telling quality and matches the flow of the dialogue and overall narrative seamlessly. It also selectively uses the colour red to mark points of hazard, which is very effective and gives the reader a sense of foreboding and danger as it happens. All of this makes it a very accessible book for a non-comic book reader and my father for example, not having read a comic book since the 1960s, was able to pick up Two Generals and get into the story immediately. And of course part of this book's charm is that it's a great story. We often hear about the bonds people forge during the toils of war – this is something I knew about my Grandpa – he loved his squadron buddies as much as anyone in his family. How these types of friendship are formed in very clear from this story and when the author describes how Law and Jack's friendship came to an abrupt end towards the end, it literally brought a tear to my eye. It was that sad. 

While focusing on the army, Two Generals doesn't ignore the overall horror that all those fighting faced.
Simply put, this book is a credit to the comic book medium and a great way to introduce any reader to both comics and the history of the Second World War. It doesn't glorify wars, rather explains what happens to many of the people who go off to fight in them. My only problem with the book is that it seems to have a slightly higher price-point than needed, and this might dissuade buyers. This issue won't really be a problem for teachers and libraries, and is probably mitigated by the fact that it's available in softcover now, but if you're looking to spend a little more than you might normally for a trade paperback, then I highly recommend Two Generals. I guarantee you'll read it again and might even share it with someone who's interested in WWII. 4.5/5 STARS

Monday, January 2, 2012

Spaceknights and Just Wars

One of my favourite comic book writers is Bill Mantlo. Bill started writing in the late 70s and was prolific: having fantastic runs with The Incredible Hulk, Spectacular Spider-Man, Alpha Flight, The Micronauts and one of my favourites, ROM Spaceknight. And while I’m not going to talk about what happened to Bill right now, I invite you to read his story here and do whatever you can to support him at this time.   
This comic is 30 years old this month. Marvel's ROM Spaceknight #26, January 1982
Recently, I went back to Bill’s enjoyable run on ROM and found myself absorbed in the 30 year old #26 and #27, a story called 'Galactus on Galador'. Like most of Bill’s work, I found this short story both enjoyable and provocative, raising some interesting ethical and legal issues with regard to the conflict the Spaceknights have with Galactus and their old enemies the Dire Wraiths. 
Marvel's ROM Spaceknight #27, February 1982
It begins with what one might call a borrowed story from Lee/Kirby's Fantastic Four ‘Galactus Trilogy’, but quickly evolves into something else. When Galactus and his herald arrive on Galador, (home world of the Spaceknight's people), the Spaceknights understand the looming threat and do their best to repulse Terrax. Meanwhile, ROM heads to Galactus’ ship to attempt a negotiation. During that parley a deal is struck: 
From Marvel's ROM Spaceknight #26, January 1982
Splash from Marvel's ROM Spaceknight #27, February 1982
From Marvel's ROM Spaceknight #27, February 1982
'Give up on this world and we will give you another' is ROM's proposal. Of course, this world is Wraithworld, home of the Dire Wraiths.
From Marvel's ROM Spaceknight #27, February 1982
Which provoked me: is this is a moral or legal bridge too far by the Spaceknights? In both this and earlier ROM comics, we learn of the Galadorians just and long-standing grievance with the Dire Wraiths, and I would say they have an absolute right and duty to defend themselves. This is the whole raison d'ĂȘtre of the Spaceknights to begin with.
From Marvel's ROM Spaceknight #27, February 1982
But by manipulating Galactus into obliterating the Dire Wraith home world, has ROM crossed the line into the illegal or immoral? The Dire Wraiths are unquestionably evil, but do they also not have a right to live? This is what got me thinking about Just Wars and how we humans have come to determine what is legal and illegal in war.
  
From Marvel's ROM Spaceknight #27, February 1982
While the idea of a 'Just War' goes back to Classical times, it was in 1625 that Dutch philosopher Hugo Grotius wrote De jure belli ac pacis (On the Law of War and Peace) which summed up the evolved Western thinking about just war, itself an idea descended from ancient and medieval thinkers including Cicero and St. Thomas Aquinas. Grotius’ list was fivefold:

1) There must be a just cause
2) There must be a right authority or legitimate sovereign initiating the war.
3) There must be right intention on the part of the parties using force
4) The response must be proportional
5) The force must be last resort

In the conflict between Galactus and the Spaceknights, it seems they are doing what is needed to protect themselves. But once they make an ally of Galactus and decide to use his overwhelming power against their enemy, have they crossed the line? No one would doubt the Dire Wraiths are evil and the cause against them is a just one. Moreover, the Spaceknights derive their authority from a legitimate sovereign and their battle is (mostly) fought with good intentions and is one of last resort. But by enlisting Galactus to annihilate the Dire Wraiths, are they being proportionate as per number four (and possibly number three) of the Grotius criteria? 


To determine this let's look at proportionality, a very important and pervasive concept in almost every legal system in the western world. Just like you might say in criminal law, the punishment should fit the crime, so too in warfare you might say that any just war would not include the absolute destruction of a nation, even if they initiated the conflict.  

But isn't this what ROM knows will happen if Galactus devours Wraithworld: the destruction of that place and the end of the Dire Wraiths? And is this a proportionate or well intentioned response? Personally, I’m not convinced. I know of Marvel villains, the Dire Wraiths are among the worst, but do they also not have a right to live?  

From Marvel's ROM Spaceknight #27, February 1982
In recent human history we need only look at the Nuremberg trials, themselves the precursors of International Criminal Court in The Hague as examples of proportionality in action. When even as great a leader as Churchill wanted swift, bullet-based retribution against the surviving Nazi leadership, President Roosevelt and later President Truman (thanks to persuasive arguments made by Associate Justice of the Supreme Court of the US and eventual Chief Prosecutor at Nuremberg, Robert H. Jackson) decided that even these despicable men should have their day in court. This in turn, led to hastened reconciliation with the German people, who would eventually become an important pillar of the world community. Likewise in Japan, the similar Tokyo War Crimes Tribunal eventually let the Japanese move on and become another important contributor to the world community.   

From Marvel's ROM Spaceknight #27, February 1982
Of course, Galactus fails in devouring Wraithworld and I am now going well beyond the scope of a comic blog. (Nor do I think Marvel will ever publish a comic that has the Dire Wraiths putting the Spaceknights on trial.) But I do believe that ROM, by enlisting Galactus to destroy Wraithworld, went too far. Of course, this is just an opinion, but it's also a reason why Bill Mantlo's writing was so good and why I'd like to thank him again for using comic books to provoke thought. Although ROM Spaceknight #26 and #27 are thirty years old this month, they are just as interesting and enjoyable to read today as they would have been then.  

If you are interested in starting an investigation into just wars and the law, I highly recommend The Nuremberg Legacy: How the Nazi War Crimes Trials Changed the Course of History by California Judge Norbert Ehrenfreund. Ehrenfreund was a US Army journalist for The Stars and Stripes during the war and witnessed the main trial first hand. His book is an accessible primer for anyone interested in Nuremberg and its legacy. Further, as a law student, I do not claim to be an expert on these legal issues so if you think I've missed something important or would just like to offer a comment, please feel free to (respectfully) add one.